MARK HOLLIER

Sound Design · Implementation · Dialogue · Audio Direction

Mark Hollier

Sound designer and Audio Director. 20 years in game audio at Electronic Arts, Relic, Hothead and Offworld Industries.

Sound design reel

Short clips from films and games I worked on, plus a scene I redesigned from scratch.

Work

Games, film and R&D

Starship Troopers: Extermination key art
Squad gameplay artSquad
Starship Troopers: Extermination & SquadLead Audio Designer · Audio Director & Audio Designer · Offworld · Unreal Engine 5
Eon Altar key art
Eon AltarLead Sound Designer · Flying Helmet · Unity
Company of Heroes 2: The Western Front Armies key artCompany of Heroes 2: Ardennes Assault titleDawn of War III key art
Company of Heroes 2 & Dawn of War IIIDialogue Editor · Relic Entertainment
Hero Hunters gameplayKill Shot Virus gameplayForged Fantasy key art
Hero Hunters, Kill Shot Virus & Forged FantasySenior Audio Designer · Hothead Games · Unity
Violentia poster
Violentia, Sanguine & film workSound Designer · Re-recording Mixer
Interactive narrative prototype title screen
LLM interactive narrativePersonal R&D · Unreal Engine · TTS

Offworld Industries

2022 – present

Audio Director · Lead Audio Designer · Technical Audio Designer

Squad (PC; PS5 & Xbox Series X|S due 2027), Tactical Squad: Dawn Offensive (China), Starship Troopers: Extermination

Hothead Games

2016 – 2021

Senior Audio Designer · Audio Designer

Hero Hunters, Forged Fantasy, Kill Shot Virus, Box Office Tycoon, Super Hit Baseball, Idle Golf Tycoon and more

Relic Entertainment

Freelance

Dialogue Editor

Dawn of War III; Company of Heroes 2: Western Front Armies, Ardennes Assault, The British Forces

Flying Helmet Games

2014 – 2015

Lead Sound Designer

Eon Altar

Zynga · Loud Crow Interactive

Freelance

Sound Designer · Dialogue Editor & Mixer

Unannounced title; Charlie Brown: Thanksgiving, Charlie Brown: All Stars

Electronic Arts

2005 – 2013

Audio Artist · Sr. Audio QA Tester

Need for Speed: The Run, Skate 3, Medal of Honor: Warfighter, Army of Two: The Devil’s Cartel and 20+ titles in QA

Blog

All posts →
Dec 28, 2015 · Under the Hood Eon Altar Ambience System How the ambience beds and randomized one-shots were built in Unity with Master Audio and PlayMaker. Dec 23, 2015 · Under the Hood Eon Altar Music System The adaptive music prototype, and the system it was scoped back to for ship.

About

I started in audio QA at EA Canada, embedded on more than 20 titles and setting the standard for our 5.1 and 7.1 test rooms. Since then I’ve been an Audio Artist on Frostbite titles, a dialogue editor for Relic, a senior audio designer at Hothead, and Lead Audio Designer then Audio Director at Offworld.

I’ve been hooked on sound since hand-building 5.1 mixes for my family’s Halloween haunted house.

Unreal Engine 5 Frostbite Unity Wwise FMOD Pro Tools Nuendo iZotope RX Perforce Git

Leo Award nomination · Best Overall Sound in a Short Drama · Sanguine (2008)