Sound Design · Implementation · Dialogue · Audio Direction
Mark Hollier
Sound designer and Audio Director. 20 years in game audio at Electronic Arts, Relic, Hothead and Offworld Industries.
Sound design reel
Short clips from films and games I worked on, plus a scene I redesigned from scratch.
Projects
Games, film and R&D
Personal R&D
LLM interactive narrative
An interactive audiobook in Unreal Engine 5: a choose-your-own-adventure built on a novel. The book plays as written in cloned character voices, then pauses for the player. Go off-script and a local LLM improvises in character, grounded by a RAG search over what you’ve heard so far. Fully self-hosted on one GPU.
Read the write-up →Credits
All 42 credits →Offworld Industries
2022 – present
Audio Director · Lead Audio Designer · Technical Audio Designer
Squad (PC; PS5 & Xbox Series X|S due 2027), Tactical Squad: Dawn Offensive (China), Starship Troopers: Extermination
Hothead Games
2016 – 2021
Senior Audio Designer · Audio Designer
Hero Hunters, Forged Fantasy, Kill Shot Virus, Box Office Tycoon, Super Hit Baseball, Idle Golf Tycoon and more
Relic Entertainment
Freelance
Dialogue Editor
Dawn of War III; Company of Heroes 2: Western Front Armies, Ardennes Assault, The British Forces
Flying Helmet Games
2014 – 2015
Lead Sound Designer
Eon Altar
Zynga · Loud Crow Interactive
Freelance
Sound Designer · Dialogue Editor & Mixer
Unannounced title; Charlie Brown: Thanksgiving, Charlie Brown: All Stars
Electronic Arts
2005 – 2013
Audio Artist · Sr. Audio QA Tester
Need for Speed: The Run, Skate 3, Medal of Honor: Warfighter, Army of Two: The Devil’s Cartel and 20+ titles in QA
Blog
All posts →About
I’ve been hooked on sound since I was 13, the first time I heard Dolby Pro Logic surround in a family friend’s home theater.
Years later I was hand-building crude 5.1 mixes in Cakewalk for my family’s Halloween haunted house, and in 2004 that obsession took me to Vancouver Film School’s Sound Design program.
Twenty years on, I’ve worked across the whole pipeline: audio QA and Audio Artist at EA Canada on Need for Speed, Medal of Honor, Army of Two and Skate; dialogue editing for Relic; senior audio designer at Hothead; and since 2022 Offworld Industries, where I went from Technical Audio Designer to Audio Director on Squad and Starship Troopers: Extermination.
Mixing is where I’m happiest: bringing every element together into one soundscape of emotion. Outside work you’ll find me writing, watching horror movies, or chasing a sound I heard in a film with a new plug-in.
Read the full bio: how I got into sound →LA Webfest 2013 · Sound award winner · The Last Fall of Ashes (Sound Designer & Re-recording Mixer)
Leo Award nomination · Best Overall Sound in a Short Drama · Sanguine (2008)





















