MARK HOLLIER

Sound Design · Implementation · Dialogue · Audio Direction

Mark Hollier

Sound designer and Audio Director. 20 years in game audio at Electronic Arts, Relic, Hothead and Offworld Industries.

Sound design reel

Short clips from films and games I worked on, plus a scene I redesigned from scratch.

Projects

Games, film and R&D

Starship Troopers: Extermination key art
Squad gameplay artSquad
Tactical Squad: Dawn Offensive key art
Starship Troopers, Squad & Tactical Squad: Dawn OffensiveLead Audio Designer · Audio Director · Offworld · Unreal Engine 5
Need for Speed: The Run key artMedal of Honor: Warfighter key artArmy of Two: The Devil's Cartel key artSkate 3 cover art
Need for Speed, Medal of Honor, Army of Two & Skate 3Sound Artist · Electronic Arts · Frostbite
Eon Altar Episode 1 + 2 key artEon Altar dungeon gameplay
Eon AltarLead Sound Designer · Flying Helmet · Unity
Company of Heroes 2: The Western Front Armies key artCompany of Heroes 2: Ardennes Assault titleDawn of War III key art
Company of Heroes 2 & Dawn of War IIIDialogue Editor · Relic Entertainment
Hero Hunters key artKill Shot Virus key artForged Fantasy key art
Hero Hunters, Kill Shot Virus & Forged FantasySenior Audio Designer · Hothead Games · Unity
Violentia posterU.Run posterOMEGA posterPlaying with Blocks title cardThe Last Fall of Ashes title art
Violentia, U.Run, OMEGA & film workSound Designer · Re-recording Mixer
Interactive narrative prototype title screen

Personal R&D

LLM interactive narrative

An interactive audiobook in Unreal Engine 5: a choose-your-own-adventure built on a novel. The book plays as written in cloned character voices, then pauses for the player. Go off-script and a local LLM improvises in character, grounded by a RAG search over what you’ve heard so far. Fully self-hosted on one GPU.

Read the write-up →

Offworld Industries

2022 – present

Audio Director · Lead Audio Designer · Technical Audio Designer

Squad (PC; PS5 & Xbox Series X|S due 2027), Tactical Squad: Dawn Offensive (China), Starship Troopers: Extermination

Hothead Games

2016 – 2021

Senior Audio Designer · Audio Designer

Hero Hunters, Forged Fantasy, Kill Shot Virus, Box Office Tycoon, Super Hit Baseball, Idle Golf Tycoon and more

Relic Entertainment

Freelance

Dialogue Editor

Dawn of War III; Company of Heroes 2: Western Front Armies, Ardennes Assault, The British Forces

Flying Helmet Games

2014 – 2015

Lead Sound Designer

Eon Altar

Zynga · Loud Crow Interactive

Freelance

Sound Designer · Dialogue Editor & Mixer

Unannounced title; Charlie Brown: Thanksgiving, Charlie Brown: All Stars

Electronic Arts

2005 – 2013

Audio Artist · Sr. Audio QA Tester

Need for Speed: The Run, Skate 3, Medal of Honor: Warfighter, Army of Two: The Devil’s Cartel and 20+ titles in QA

Blog

All posts →
Nov 14, 2026 · Under the Hood Building an Interactive Audiobook A book that pauses for the player, a local LLM that improvises in character, and the places an LLM shouldn’t be in the loop. Dec 28, 2015 · Under the Hood Eon Altar Ambience System How the ambience beds and randomized one-shots were built in Unity with Master Audio and PlayMaker. Dec 23, 2015 · Under the Hood Eon Altar Music System The adaptive music prototype, and the system it was scoped back to for ship.

About

I’ve been hooked on sound since I was 13, the first time I heard Dolby Pro Logic surround in a family friend’s home theater.

Years later I was hand-building crude 5.1 mixes in Cakewalk for my family’s Halloween haunted house, and in 2004 that obsession took me to Vancouver Film School’s Sound Design program.

Twenty years on, I’ve worked across the whole pipeline: audio QA and Audio Artist at EA Canada on Need for Speed, Medal of Honor, Army of Two and Skate; dialogue editing for Relic; senior audio designer at Hothead; and since 2022 Offworld Industries, where I went from Technical Audio Designer to Audio Director on Squad and Starship Troopers: Extermination.

Mixing is where I’m happiest: bringing every element together into one soundscape of emotion. Outside work you’ll find me writing, watching horror movies, or chasing a sound I heard in a film with a new plug-in.

Read the full bio: how I got into sound →
Unreal Engine 5 Frostbite Unity Wwise FMOD Pro Tools Nuendo iZotope RX Perforce Git

LA Webfest 2013 · Sound award winner · The Last Fall of Ashes (Sound Designer & Re-recording Mixer)
Leo Award nomination · Best Overall Sound in a Short Drama · Sanguine (2008)