Sound Design · Implementation · Dialogue · Audio Direction
Mark Hollier
Sound designer and Audio Director. 20 years in game audio at Electronic Arts, Relic, Hothead and Offworld Industries.
Sound design reel
Short clips from films and games I worked on, plus a scene I redesigned from scratch.
Work
Games, film and R&D
Credits
All 42 credits →Offworld Industries
2022 – present
Audio Director · Lead Audio Designer · Technical Audio Designer
Squad (PC; PS5 & Xbox Series X|S due 2027), Tactical Squad: Dawn Offensive (China), Starship Troopers: Extermination
Hothead Games
2016 – 2021
Senior Audio Designer · Audio Designer
Hero Hunters, Forged Fantasy, Kill Shot Virus, Box Office Tycoon, Super Hit Baseball, Idle Golf Tycoon and more
Relic Entertainment
Freelance
Dialogue Editor
Dawn of War III; Company of Heroes 2: Western Front Armies, Ardennes Assault, The British Forces
Flying Helmet Games
2014 – 2015
Lead Sound Designer
Eon Altar
Zynga · Loud Crow Interactive
Freelance
Sound Designer · Dialogue Editor & Mixer
Unannounced title; Charlie Brown: Thanksgiving, Charlie Brown: All Stars
Electronic Arts
2005 – 2013
Audio Artist · Sr. Audio QA Tester
Need for Speed: The Run, Skate 3, Medal of Honor: Warfighter, Army of Two: The Devil’s Cartel and 20+ titles in QA
Blog
All posts →About
I started in audio QA at EA Canada, embedded on more than 20 titles and setting the standard for our 5.1 and 7.1 test rooms. Since then I’ve been an Audio Artist on Frostbite titles, a dialogue editor for Relic, a senior audio designer at Hothead, and Lead Audio Designer then Audio Director at Offworld.
I’ve been hooked on sound since hand-building 5.1 mixes for my family’s Halloween haunted house.
Leo Award nomination · Best Overall Sound in a Short Drama · Sanguine (2008)











